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A detailed technical writeup on implementing Wave Function Collapse (WFC) for procedural hex map generation, covering multi-grid solving with backtracking, cross-boundary constraint handling, and elevation constraints across 4,100 cells.

Wave Function Collapse Maxim Gumin Three.js WebGPU TSL shaders Carcassonne Perlin noise Red Blob Games Amit Patel MeshPhysicalNodeMaterial
felixturner.github.io · imadr · 7 days ago · details · hn