A technical critique of Yjs and CRDT-based collaborative editing, arguing that simpler server-authority approaches (demonstrated via ~40 lines of code) better meet production requirements for latency, performance, and plugin compatibility without the architectural complexity of masterless peer-to-peer systems.
This article examines NASA's software architecture principles for space missions, emphasizing how redundancy, fault-recovery mechanisms, and extensive testing enable spacecraft to survive hardware failures and operate autonomously millions of miles from Earth. Real historical examples (Voyager 2, Apollo 11, Opportunity, Curiosity) demonstrate how recovery-oriented design and the ability to remotely update software have extended mission lifespans and prevented mission failures.