Show HN: Reel Rogue Update – The Invisible Feeling
A developer shares progress updates on their indie game project Reel Rogue, discussing the use of AI tools in development and recently added gameplay features like improved decision-making mechanics and active skills for all character classes.
Even though I'm using AI tools, it isn't effortless. Since last time, most of what I have achieved is likely invisible to you as a player. And, frankly that's likely to be expected more often than not. That said, there are some noticeable nuggets for those that have tried the game.
I have added a bit more decision making for the player, adapting the Novice skill as suggested in my previous post. I've also added active skills to all classes. The list is quite a bit longer than this consisting of both smaller tweaks, fixes and complete reworks.
If you've tried the game before and enjoyed it, I hope you will enjoy it even more now. Still, far from finished but I think it is in a fairly playable state.